The Lab Game

unverified
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February 19, 2022 – February 26, 2022

Blockchain:

Ethereum

Asset Utility:

- Scientists: Each Scientist has the ability to generate 1,000 $SERUM per day. $SERUM that's generated by your Scientist has a chance of being stolen by a Generation 0 Mutant holder when claimed. Scientists are allowed to claim their $SERUM as long as there is 2,000 unclaimed $SERUM on your Scientist. Be careful though, as there is a 50% chance for your $SERUM to be sent to a Mutant holder when you unstake. - Mutants: Each Generation 0 Mutant has a chance to steal a newly minted Scientist or Mutant, if successful, a random Mutant holder will receive the asset. Generation 1, 2, and 3 Mutants will share an increased chance to steal both $SERUM and future mints. Mutants also share a 50% chance to steal all $SERUM from unstaked Scientists. - $SERUM: $SERUM is produced daily from Scientist holders that choose to stake their Scientists. $SERUM is The Lab Game’s currency used for making Generation 1, 2, and 3 Scientists and Mutants, as well as completing Blueprints and building Laboratories for further utility within The Lab Game. - Blueprints: Blueprints are earned through owning a Generation 3 Scientist, once every two days you will be able to claim a Blueprint for every Generation 3 Scientist you own. There will be 4 different rarities, Common, Uncommon, Rare, and Legendary. Blueprints, combined with $SERUM, can be burned to grant access to an airdrop of a Laboratory. A common Blueprint will require 50,000 $SERUM to be burnt, an Uncommon Blueprint will require 75,000 $SERUM to be burnt, a Rare Blueprint will require 100,000 $SERUM to be burnt, and a Legendary Blueprint will require 150,000 $SERUM to be burnt. Once 5,000 Blueprints have been minted, you will no longer be able to mint a Blueprint. - Laboratory: Laboratories are the result of combining a Blueprint with the $SERUM required to complete the airdrop. Each laboratory will include different properties including the rarity assigned by your Blueprint. Laboratories will be capable of expanding further research in The Lab Game.

$SERUM Tokenomics:

- Minting 5,000 Generation 1 Scientists and Mutants would require 10,000,000 $SERUM.

- Minting 2,500 Generation 2 Scientists and Mutants would require 25,000,000 $SERUM

- Minting 2,500 Generation 3 Scientists and Mutants would require 125,000,000 $SERUM

- Minting 5,000 Laboratories would require ((.01)5000 x 150,000) + ((.14)5000 x 100,000) + ((.3)5000 x 75,000) + ((.55)5000 x 50,000) = 327,500,000 $SERUM EV.

- 100,000,000 $SERUM that will not be burned, and another 25,000,000 $SERUM for the Mad Man in case of emergencies

- ~625,000,000 $SERUM total. This is an estimate value that may change before release.

Basic Roadmap:

- 10,000 Generation 0 Scientists and Mutants minted at .06 ETH per

All Gen 0 Scientists will create 1000 $SERUM per day per Scientist, while all Gen 0 Mutants have a chance to earn a 15% tax imposed on $SERUM production and share a 10% chance to steal new mints.

- 5,000 Generation 1 Scientists and Mutants minted at 2000 $SERUM per

All Gen 1 Scientists will create 1200 $SERUM per day per Scientist, while all Gen 1 Mutants have a chance to earn a 20% tax imposed on $SERUM production and share a 12.5% chance to steal new mints.

- 2,500 Generation 2 Scientists and Mutants minted at 10000 $SERUM per

All Gen 2 Scientists will create 1500 $SERUM per day per Scientist, while all Gen 2 Mutants have a chance to earn a 25% tax imposed on $SERUM production and share a 15% chance to steal new mints.

- 2,500 Generation 3 Scientists and Mutants minted at 50000 $SERUM per

All Gen 3 Scientists will generate a “Blueprint” NFT that will be claimable every two days, while all Gen 3 Mutants have a chance to earn a share of a 40% tax imposed on $SERUM production and share a 17.5% chance to steal new mints.

- 50% of all secondary sales will go towards purchasing Scientists and Mutants off the floor to be sent to burn addresses.

Future Endeavors:

- Purchase a 3x3 plot of land in The Sandbox to create an in-game laboratory for holders and community members to visit.

- VX Models of your Scientist and Mutant, usable in The Sandbox.

- 50% of secondary sales revenue goes towards buying floor on Scientists and Mutants to be sent to burn addresses.

- Common, Uncommon, Rare, and Legendary Blueprints that are combined with a finite amount of $SERUM based on rarity, in order to be burned to reveal Laboratories. Laboratories will help you conduct further research within The Lab Game.

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See Also